Al-Gaddah Challenge

The development of the 9th instalment in the Arabia Felix serious game series saw us embark on an exciting journey, exploring the theme of non-violent communication. This essential skill becomes increasingly significant in today’s complex and often polarized world. Yasmeen, an 18-year-old character in the game, serves as a conduit for players to learn and understand this art as she navigates the challenges of her everyday life.

Collaborative Development:

The creation of this game required a multidisciplinary collaboration between our team and partners from Germany, Denmark, and Yemen.

Germany:

Our German sponsor, Deutsche Gesellschaft für Internationale Zusammenarbeit GmbH (GIZ), brought their expertise in peace support to the project. They played a pivotal role in facilitating the collaboration and steering the project.

Denmark:

Serious Game Interactive, a Danish company specialized in Serious Games, contributed immensely to the pedagogical aspects of the game. Their role ensured the game not only entertains but also educates players about non-violent communication methods. By employing effective learning theories and educational paradigms, they transformed the game into an engaging learning tool suitable for various age groups.

Yemen:

Arkadia Studio, a game development company based in Yemen, was responsible for bringing together and contracting artists, developers, writers, musicians, and testers. Their involvement was key in ensuring the game maintained a high standard of artistic and technical quality.

Technical and Artistic Development:

With these diverse partners’ collaboration, we employed state-of-the-art technology to bring “Al-Gaddah Challenge” to life. Detailed character modeling and immersive environments that mirror vibrant local markets and serene landscapes were meticulously crafted for a believable gaming world.

Particular attention was given to the soundtrack, blending traditional Middle Eastern melodies with modern undertones, creating an auditory experience that added depth to the storytelling.

Educational Impact:

The game’s launch was met with great acclaim. Educators and communication experts praised its innovative approach to teaching non-violent communication. The engaging narrative and relatable scenarios encouraged players to reflect on their own communication styles and understand the power of empathy, active listening, and positive expression.

Conclusion:

The development of the 9th game in the Arabia Felix series was more than just an artistic endeavor. It was a fusion of technology, art, culture, and education, brought together by the shared vision of our partners from Germany, Denmark, and Yemen. The game’s success stands as a testament to the power of international collaboration and the limitless potential of serious games in transforming lives and bridging cultures.

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